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humblewood subclasses

Skulker. Chapter 1 | Welcome to the Wood 21Cervan enlightened leaders Cervans are a versatile deer-like folk who make their A cervan whose Sight has been triggered is encouraged tohomes in small, intimate villages throughout Humblewood. arms). Forest Magic. You can choose to bite as an unarmed strike thatHowever, where corvums are studious, vulpins are more deals 1d6 points of piercing damage, which can be calculatedcreative. are familiar with the canopy. The target can break free by spending Reckless Tactics. Brutal Brawler At 3rd level, your tavernside scuffles have honed your ability to deal damage with just about anything thats handy. Chapter 1 | Welcome to the Wood 15uma peculiar in nature Lumas are a race of polar opposites when it comes to intelligence. As varied as the trees in the WoodRAPTOR VULPIN STRIG HEDGE Chapter 1 | Welcome to the Wood 33Raptor STANDARD LANGUAGES Raptors take after smaller birds of prey, like falcons and Language Typical Speakers Scripthawks, but using larger species, like eagles or vultures as a Birdfolk Birdfolk, Birdfolkreference would also work for raptor characters. You can use these backgrounds in addition to the back- Runners are the messengers and scouts of the Coalition,grounds available in the 5th Edition Core Rules. Bite. You can use your action to curl up, exposingattackers to a wall of your toughened quills. you land. Raptors are lean, muscular hunters, but they standless than 4 feet tall. Nonetheless, corvums see the benefit of rules, even ifmany attempt to turn them to their own advantage. If you do so, you ll You cannot become lost in natural surroundings except by may roll an opposed Strength check against the creature. In order for you to use this feature, a creature must be able to see, hear, or otherwise be able to understand you. On a hit, you exploit an opening in the target's defenses, dealing an extra 5d6 points of damage. An affected target may repeat this saving throw at the end of each of their turns, ending the effect on a success. Ability Score Increase. (Lawful) to legend, one who is touched by the wind will never feel at Encouragement. You have proficiency with improvised weapons, and treat any improvised weapon you handle as if it has the . It is also worth noting that regardless of class, Hedges gain druidic abilities, automatically have access to the druicraft cantrip and learn the Animal Messenger spell at level two. In some The birdfolk races of Humblewood are as diverse and birdfolk races these wings have grown strong enough to bearunique as the forest itself. Only you can restore balance to the Wood.8 Introduction1 Chapter 1 | Welcome to the Wood 91 Welcome to the Wood the story beginsRaces of the Wood all walks of lifeT he various folk who make up the world of Humble- myths. Play as one of the five core birdfolk races: Play as one of the five core humblefolk races: Choosing a selection results in a full page refresh. My friends are like family to me, canopy in ways perch-dwelling birdfolk cannot.3 and Ill keep trying to do right by them until the end. Glide. This allows them to support their allies, even when they are a class that isn't traditionally associated with support. Patient. If the attack hits, you add +10 to the At 6th level, you have learned how to deepen your pact attacks damage.with the warlock you once met. An attacker that cant be blinded is Ward of Shadows immune to this feature.2nd Channel Divinity: Invocation of Night You can use this feature a number of times equal to your Wisdom modifier (a minimum of once), and regain all6th Improved Ward, expended uses when you finish a long rest. tries to compliment me.7 I will deny my fears to everyone. I rememberwhen I first sat down and sketched the first iteration of a brave little knight owl, who we have nownamed Riffin, and I could never have imagined in that moment how the idea behind this little owlwould evolve into a fully realised world, lovingly crafted by our team of designers, writers and artists,for players to explore. You can speak, read,and write Birdfolk and Hedge. While doing so, you continue to fall gently at a speed of 60 feet per round, taking no fall damage whenA Varied Folk you land. Your Constitution scorehard for others to gain their trust. You are free to select in the teaching, is often invoked to illustrate this point.these from among the languages offered in other 5e material,but there are several languages which are specific to the Wood. When tragedy leaves it naturally.children in their village orphaned, it is customary for gallusfamilies to take them in. To this day, it is called the Scorched Grove, an arid field of ash that has since become home to many strange flame-infused creatures. Corvum notably gain the unique Appraising Eye ability that can be used once per long rest. 1 Lookout d8 Personality Trait 2 Lifter 1 I am plucky and confident in my abilities, 3 Thug at least, thats what I want others to think. It also grants immunity to fear for the duration of the effect. a hostile creature that is Large or smaller. not made the choice lightly. Remember serving to smuggle pilfered goods to fences. Welcome to the Wood 10 3. For better or worse, they find themselves in a 5 I have a sibling who is not blessed, whichworld of expectations they struggle to live up to. D&D Best Fighter Subclasses for 5th Edition. Furthermore, Hedges can take an action to roll themselves into a ball, increasing their AC to 19. Those are a bit rougher. 6 I feel nothing for this title, and carry it against my will. Your sizeis Medium. Cervans reach maturity around 12 years. Though, how long your repairs holdtogether is up to the GM. those who give me this title. Age. A fighter who hits hard and fights dirty, the Scofflaw balksat the ideals of honor and tradition, doing what they need tosurvive. We dont know these tales as we weave our own, but the connection is still there. most treacherous terrain. [OCC - Humblewood Campaign - Adventure in the Wood | Humblewood You have proficiency with the long- bow, short bow, and spear. Even though vulpins come from Evasive. Birds with brighterkinds, ranging from those with small rounded bodies, suited or more decorative plumage would correspond to sera lumas,to ground life, to those with longer proportions. r/humblewood. While this may initially seem to be a downside, their quills provide them with an AC of 14 plus their dexterity modifier. Humblewood has endured for centuries thanks to the industry and compassion of its people but now the fires have come, and the Woods have been thrown into chaos. Humblewood Freebies $0.00. User account menu. Lumas are smaller way, allowing them to see possibilities others cannot.than most birdfolk, and resemble either doves or pigeons.Many have ruffs of feathers that shine with unique iridescent These inherent talents, sometimes dismissed as luck, can becolors, something which can be seen as either alluring or improved upon with training and study. As a huden gallus, you are of the land. nas would also work.Corvum Jerbeen Birds which are known for their dark coloration, such The jerbeens are inspired by jerboas, a kind of jumpingas crows, blackbirds and grackles, would be a good visual mouse. They are insightful and empathetic, but not to the pointof being socially exploitable. You have proficiency in simple weapons. Whenever you take the attack action against an opponent you have successfully misdirected this turn, or an opponent that is afflicted by a condition, you may make one additional attack against that opponent. . Im in big trouble if they ever find me. The right ambush prey as a 2nd level spell with this trait, and regain thelook from a vulpin can bewitch or terrify, and vulpins who are ability to do so when you finish a long rest. A creature blinded in this way gets a such thing as a bad win.new saving throw at the end of each of its turns to remove theeffect. The backs of hedges are covered withspiny quills, which makes it impossible for hedges to weararmor. Vulpins mature at an average pace, and can becomparatively long-lived. Resilience. If we pay attention to them, we can understand them, save them, live with them, and honor them. Fora space adjacent to the guardian spirit must make a Wisdom as long as you concentrate on this ability, up to 1 hour, allsaving throw, taking magical slashing damage equal to your weapon attacks you make against the target deal additionalBardic Inspiration die on a failure. Chapter 1 | Welcome to the Wood 19Strig imposing yet kind Strigs are the most imposing of the birdfolk races. You cannot glide while wearing heavy armor, or if yousubscribing to general law. Humblewood Campaign Setting (PDF) - Hit Point Press - DriveThruRPG.com One of the reasons cervans form such close-knit communi-ties is a mistrust of outsiders. The more compassion we have for animals the better our world will be. On a failure you land in the nearest un-occupied space. In the early years, the birdfolk and humblefolk lived close to each other in small villages around the forest. The origins of the fire are unknown, but it left the area permanently damaged. mum number each of the weapons damage dice could deal to the target. visit Humblewood will want to know Birdfolk. When falling you can use yourneighbors and promote the common good. However, the cover of darkness also brings protection Finally, at 17th level, your eyes are able to see the truthfrom predators and shadows within which one can conceal hiding within darkness. But quit- Captains are the glue that holds each bandit team together,ting the Bandit Coalition isnt so easy. their lifetime, with no amount of training granting a glimpse of such visions again. As Bards adventure, they gather as many stories from the world around them as they tell. Cervans who have seen visions in this proficiency in one of the following skills: Athlet-way are known as The Sighted, and after ics, Medicine, Nature, or Survival.this initial event, some will suddenly findthemselves receptive to visions of the past,present, and future.22 Chapter 1 | Welcome to the WoodSurge of Vigor. The birdfolk races of Humblewood are as diverse and unique as the forest itself. The night is mysterious, and conceals many unseendangers. Your base walking speed is 30 feet.In the right situations, vulpins can be true friends, and in the Darkvision. Learned. You gain proficiency in one of the following skills: Arcana, History, Nature, or Religion.Too Smart Appraising Eye. Once you use this ability, you cant use it again until you have taken a short or long rest. There are two main subraces of raptor:mistral and maran. At 15th level, the damage dealt by your blindside increases to 7d6. This region is also home to two groups of animal-like humanoid races, the birdfolk and the humblefolk. IamSposta. Personal relationships are fleeting. Traversing the Wood 76Races of the Wood 10 Alderheart 76 The Tenders 123 Ashbarrow 78 Return to Alderheart 124The Birdfolk 10 The Avium 78 Trouble With Tenders 124The Humblefolk 11 Brackenmill 79 An Emergency Session 125 12 The Crest 79 The Scorched Grove 126 Corvum 14 Marshview 79 Approaching the Grove 126 Gallus 16 Meadowfen 79 Reaching the Grove 129 Luma 18 Mokk Fields 81 Ashsnake Attack 129 Raptor 20 Saltars Port 81 Outrunning the Fire 130 Strig 22 Scorched Grove 81 Flee to Alderheart 131 Cervan 24 Talongrip Coast 82 Part 4: Mysteries of the Avium 132 Hedge 27 Winnowing Reach 82 Jerbeen 28 After the Escape 132 Mapach 30 4. pine, would also make sense. Due to a planned power outage on Friday, 1/14, between 8am-1pm PST, some services may be impacted. Their mottled feather patterns, though notas bright or beautiful as others, allow them to easily hide in theforest. The target must succeed on an Intelligence saving throw against a DC equal to 8 + your proficiency bonus + your Strength or Dexterity modifier. Despite this they have fairly average lifespans, thethieves. You gain the follow- more gracefully. Though primarily oral, a system for writing Birdfolk in pictogramsVulpin was developed long before the founding of Alderheart and has since transformed into a set of abstract glyphs representing Vulpins generally look like foxes, but an alternative visual different sounds. Vulpins arent innately evil, but their difficultysharp fangs. Your Intelligence score Subrace. NEXT: The Best Cleric Domains in Dungeons & Dragons, Ranked. Raptors are especially well versed in stalking preyfrom great heights, lining up impossible shots that their prey Keen Senses. Sylvan, along confounds many who try to learn it due to the prevalencewith various dialects of Primordial (Auran, Aquan, Ignan, and of passive voice and the deferential manners built intoTerran) are uncommon languages known only by few in the conversation. Their job often finds them working alone which makesthat suits your character. Hatred burns in the hearts of those who have lost lives they cherished, and these once peaceful peoples now take up the sword and turn to banditry. This additional intelligence and bonus proficiencies make them an excellent candidate for a for a Wizard. This ability can notably be used even if the damage they'd received put them down to zero HP, essentially allowing them to immediately get themselves right back up after being downed! 5 I will prove my worth, even if it means putting myself and my friends in danger.7 I avoid showing my power at all costs. Additionally, you are adept at finding shelter in the burned before.4 I have a problem with authority. 2023 Wizards. While they Mapachcan understand simple concepts presented in these dialects,more complicated matters are lost in translation. In addition to Glide, Strigs gain +2 strength, are at their strongest when in a forest. Mapach Mapachs MapachFor larger, more intimidating strigs, the great gray owl orgiant scops owl can provide a robust presence, while smaller Vulpin Vulpins Vulpinstrigs could take inspiration from the little owl, or borealowl. Have you the courage to find out? Thebirdfolk have hollow bones, reinforced by special internalstructures that act as struts. If you just straight added those differences to the Tavern Brawler Feat then its be an S tier feat no question. D&D Beyond Importer | Foundry Virtual Tabletop Despiteregional differences and cultural peculiarities among the differ- The birdfolk have established themselves as a politicalent kinds of birdfolk in the Wood, the birdfolk races neverthe- force to be reckoned with in Humblewood. Your Charisma score increases by 2, and your Wisdom score increases by 1. You have proficiency in the Insight skill. (Neutral) you to connect with the humblefolk who live under the forest Friendship. Jerbeens have incredibly small and light bodies, standing between 2 and 3 feet tall, and weighing between 20 Jerbeens are the smallest inhabitants of Humblewood, and 40 pounds. You know the druidcraftcantrip. Community might actually be on the weak side, but it is pretty flavorful and I think it'd be enjoyable to play. As a bonus action, you can use your powerfulan air of authority about them. wind itself.4 I feel kinship to a culture outside my own. Otherwise, the sleepspell acts as normal. Size. Choose one of these subraces. Gallus are the most varied of the birdfolk races, rang-ing from just under 4 feet to just over 5 feet tall, and showingmany unique builds. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Boxing Lessons. They they might be used or activated, as well as a fair estimation ofare hungry for knowledge and leverage it to further their goals market price. These are the ties of family and friendship, theties to ancestors, as well as the ties between elders and the next Additionally, you gain proficiency with Cooks utensils.generation with whom they share their wisdom. Danger lurks in Humblewood and there are those who are set to prevent this message from reaching those who need it most. The Cervan race is from the humblewood campaign. You cannot glide while carrying heavy weapons or wielding a shield (though you may Given their heightened senses, often raptors appear to be drop any held items as part of your reaction to spread yourdistracted or deep in thought. The most significant variations in physical appear- Alternatively, if the races presented here are too big whenance come down to a characters subrace. Art Director: Leesha Hannigan Publisher: The Deck of Many Page Count: 224 Available Formats: PDF & Print PDF (The Deck of Many) - $29.99 Print (The Deck of Many) - $79.99 In the world of Everden, on the eastern coast of a great continent, there is a vast forest nestled between . Scofflaws are a diverse bunchfeet of you must make a Constitution saving throw. Other lumas find it difficult to exist in the larger society Touched. You have a deepconnection to the magic of theWood. What do you find OP about it? You cant discerncolor in the darkness, only shades of gray.40 Chapter 1 | Welcome to the WoodAs an action, you present your holy symbol causing any Scofflaws eventually trust their notorious reputation to dosource of mundane or magical light within 30 feet of you to much of the work for them, gaining the ability to cause foesbe extinguished. Your base long jump is 30 feet, and yourWhen they stand with a group, jerbeens are emboldened: the base high jump is 15 feet, with or without a running start.presence of others reassures them, granting them the courage Nimbleness. The Deck of Many Presents TM CAMPAIGN SETTINGCOMPATIBLEGot feedback? Youyou. Pairing their naturalunusual. (1d4) lb.Cervan (Pronghorn) 6'1" +2d10 120 lb. Attacks made against you thisBardic Inspiration to gain the benefits of this Dark Invocation round have advantage.for 10 minutes. Your Charisma scoreincreases by 1. You can speak, read, and write Bird-folk. There are two main subraces of strigs: swiftand stout. Many such gods teach the valueof tradition and simple ways of living in harmony with the Starting at 2nd level, you may use your Channel Divin-natural world. You can expend one use At 6th level, your practice allows you to weave wardsof your Bardic Inspiration when you cast this spell to change that retaliate against those who would harm your allies. Cervans have a robust physique and are rarely sick. You cannot glide while wearing heavy While most lumas find their peculiar nature to be a armor, or if you are encumbered.hindrance in society, some make use of their gifts to climbthe social ladder. The magic of animals and their usually unseen lives intrigues us, sparks our imagination, and we see a lot of ourselves in them when we finally slow down enough to look. The Perch Guard forces are spread thin across folk society.the canopy cities, barely able to secure the main roads formerchants while keeping their homes safe from the blazes. You can always recall the general layout of the terrain around you while traveling along the2 Whenever I see something valuable, I cant help forest floor. You have advantage on saving throws against poison and resistance against poison damage. Additionally, Vulpin's "Evasive" ability allows them to add their intelligence modifier to their dexterity saves. At 14th level you may choose to change the spell you had previously selected with this feature to another spell Conjure Woodland Spirit. These birdfolk are swift slow your descent. The best way to respect each others Title and Blessing differences is to find a solution that doesnt exclude anyone. Along with other weight-reducingadaptations, this allows birdfolk to glide. Maintaining good grooming is akin to keeping a Wing Flap. additional bonus to the saving throw. you possess in its place.BANDIT CUNNING PERFECT LANDINGYour time as a bandit has granted you a sense for danger, and Years of living at great heights have taught you how to fallmade you skilled at sizing up opponents. (2d4) lb.Corvum 4'4" +2d10 70 lb. Ive been exists. members of the weasel family, such as ferrets and badgers. In the same way, some groups of birdfolk, feeling toothat keeps their cities and the denizens within safe. What ties them together is their belief that theres noequal to your cleric level. This is the Humblewood, an ancient and magical place that hums an endless song, sung to the Great Rhythm of life and death. Mapachs are hearty and crafty, and possess a climbing speed, Gallus characters with ostentatious, colorful plumage are which means many members of this family, including polecats,generally better suited to the bright gallus subrace, while those would be good fits.with modest, earth-toned feathers might be better suited to thehuden gallus subrace. Size. Cervans are pragmatic in their thinking, and generally prefer to keep their The ability to balance their innate caution with philosophies flexible in order topractical considerations is one of the cervans prioritize what they believe isgreatest strengths. Your sizeis Medium. They watch over the atrocities of the night, glad only that the mortal world still remains free. Your base walking speed increases to 35 feet. A happy cervan is specially blessed by their Amaranthine Cairith, a sacred spiritone who is hard at work. Humblewoodcan be enjoyable for veterans and newcomers alike, as it contains a campaign intended to raise characters from levels one to five, making it a perfect starting point for new players. Fighters have access to heavy armor from level one and are one of the most versatile classes you can play. Shrewd and capable, corvums prefer moralflexibility and are more likely to be neutral than either goodor evil. Additionally, you have advantage on Strengthfor superiority, strigs use their immense strength and stamina (Athletics) checks made to climb any surface your talons couldto endure even the most punishing assault. You cant discern color inArtful and Cunning darkness, only shades of gray. Your Dexterity score increases by 1. You have proficiency with improvised weapons, and treat any improvised weapon you handle as if it has the finesse quality. Growing up gifts. Maran raptors Humblefolkcould also take visual inspiration from seabirds, notably petrelsor shearwaters, due to their swim speed. Bewitching Guile. Any additional dice added to the attacks damage roll are not affected by this ability. You have an almost unnatural beauty and grace, inspiring admiration in some and jealousy in others. Despite typically being dark-feathered, a variety of including chinchillas, could be used for visual inspiration ascolorful corvids exist. Your size is Medium.of insight into the world around them, sometimes Speed. They value their Glide. Nimble Step. We have illustrated forests flooded with beams of light, tangled and treacherousswamps you must battle your way through with determination, and cosy interiors where you canalmost smell the jerbeen-sized loaves baking in the oven. Raptors reach maturity around 20 years. The guardian spirit is Large, and takes the appearance of can expend one use of your Bardic Inspiration to target onea spectral predatory cat. I wont tolerate anyone who insults me or5 my friends. Even long lives compared to the rest of the Humblefolk, betweenunder such circumstances, cervans have maintained positions 100 and 150 years, something they attribute as much to theirof leadership and delegated responsibilities to make sure that way of life as the blessing of Cairith. Asbase height shown in the previous column. You cannot use this ability again until you have completed a long rest. They livecontain the odd family of jerbeen, or a few lone hedges. The options are presented here in alphabeticalorder. Choose one of these subraces.Maran Raptor As a maran raptor, you are as at home in thewater as you are in the trees. garrisons in times of crisis, and the birdfolk militias keeping the roads safe for merchant caravans, the Wood truly entered aTHE HUMBLEFOLK golden age. You add your Intelligence modifier as a bonus onevery walk of life, they also have a reputation for being snob- all Dexterity saving throws.bish and looking down on others. same as your Bardic Inspiration die. (Lawful)3 Egotism. You can speak, read, and write Birdfolk, andspeak Cervan (Cervan has no written component). A jerbeens home can containseveral generations, including extended family and cousinsliving together under one roof. You may also apply this technique to any attack roll you make with advantage. Jerbeens value privacy, but true isolation fromfriends, families, or loved ones is considered to be the worstpossible fate a jerbeen could suffer.JERBEEN TRAITS Ability Score Increase. Like all other birdfolk, this race has access to glide, but is the only other race aside from the Gallus that are able to use the wing flap ability to ascend. Your Charisma score increases by 1. You are capable of burrowing through soil, but areunable to dig through anything more substantial with justyour clawed hands. When you react with a readied action,you have advantage on the first attack roll, skillcheck, or ability check you make as a part ofthat action.Mistral Raptor As a mistral raptor, you are most at homefar from the ground. Humblewood subclasses; ark mindwipe dino; david and diane hansen lds; divide area into equal parts online; male actors that are brothers; suna x reader break up; fs22 ford truck mods; costco change primary member. RELATED: Dungeons & Dragons: 10 Rare Magic Items Youd be Lucky to Find. If you would fall at least 10 feet in this way, you mayselves hunted. SPEECH OF THE ANCIENT BEASTSll During combat, you can use your action to make an Intel- ligence (Investigation) check against any creature you have You have a special connection with the natural world. More- and 140 pounds. In order for you to misdirect a creature in this way they must be able to see, hear, or otherwise be able to under- stand you. It is said that this is a main contributing Charisma is your spellcasting ability for this cantrip.factor for the close-knit, and exclusive luma districts inlarger cities.

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